Multiversus ShaoCon Open Invitational

$25.00

In ANY Universe we Fight, we still Fight Fair.

Win the Tournament, and Win the Glory of being ShaoCon's Ultimate Multiversus Champ!

(and also win $200 for 1st Place,

$50 for 2nd Place,

and $25 for 3rd Place)

PLEASE READ ALL OFFICIAL RULES BELOW BEFORE SIGNING UP

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In ANY Universe we Fight, we still Fight Fair.

Win the Tournament, and Win the Glory of being ShaoCon's Ultimate Multiversus Champ!

(and also win $200 for 1st Place,

$50 for 2nd Place,

and $25 for 3rd Place)

PLEASE READ ALL OFFICIAL RULES BELOW BEFORE SIGNING UP

In ANY Universe we Fight, we still Fight Fair.

Win the Tournament, and Win the Glory of being ShaoCon's Ultimate Multiversus Champ!

(and also win $200 for 1st Place,

$50 for 2nd Place,

and $25 for 3rd Place)

PLEASE READ ALL OFFICIAL RULES BELOW BEFORE SIGNING UP

•2 vs 2 Teams Single Elimination •Match: Best of Three (Finals Best of 5)* •Ringouts: 4 •Timer: Default •Stage Select - See Proceeding Match Procedure •Stage Hazards: On •Duplicate characters per team are NOT allowed •Perks: All are legal •Characters: All Non-Experimental Characters are allowed •Stages: All Non-Experimental Stages are allowed

First Game Procedure

Team 1 selects one of their characters Team 2 selects both of their characters Team 1 selects their final character and the perks for the final character Team 2 selects the perks for both of their characters Team 1 selects the perks for the first character they picked Team 2 strikes one map from the list of available maps Team 1 strikes one map from the list of available maps Repeat steps 6 & 7 until one map remains. Game 1 will be played on the last available map. Proceeding Match Procedure

The following steps outline the process of playing a Match.

  1. Players connect their devices and check the configuration of their devices.
  2. Players select their team side.
  3. Players determine characters, perks, and map for the first Game.
  4. The Players play the first Game of the Match.
  5. The team that won the previous game may elect to change characters.
  6. The team that lost the previous game may elect to change characters.
  7. The team that won the previous game may elect to change perks.
  8. The team that lost the previous game may elect to change perks.
  9. The team that won the previous game can ban up to 2 maps from being selected for the next game.
  10. The team that lost the previous game selects the map for the next game. The losing team may not select the map that they have most recently won during this Match (known colloquially as Dave’s Stupid Rule).
  11. The next Game is played. Repeat steps 5-11 for all subsequent Games until the Match is complete.

Additional Notes The losing AND winning team of the preceding Match may choose to change characters and/or perks. If they choose to change their characters, the winning team must choose their characters first. Any pre-game procedure should not be constrained by any in-game countdown timers or UI. If the Game procedure cannot be completed to both teams’ satisfaction due to the time expiring in the UI, players can elect to quit out and restart the pre-game procedure.

No Pausing. Pausing by either player, accidental or purposeful will result in forfeiture of that round for the player that paused. Any unidentifiable disruptions in play will result in replay of that round.

No Stalling.

Standard controllers and fight sticks only. No turbo, macro or programmable controllers.

Configure bindings before match. Only one button check per match.

No use of cheats or known bugs.